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But if you want to get Toram Online Spina to level up, is your best choice. The best way to level up is too acquire some Nightmare Crystal (NC), either by buying a stack for around 20k spina at the consignment board or farming them from Nightmare Roar in the Empress's Tomb, Floor 3 but beware before farming that you should at least be a decent level. You can level up by questing or farming bosses. Today, our website will list some best tips to help you to level up fast in Toram Online. You have no idea how much trouble I went through to get it.Leveling up in Toram Online is a quite importat thing for players, and players always want to figure out the tips to level up quickly. Kinda miffed that no one has downloaded the client to be honest. I've release the tool now, so I can get back to doing my own stuff. I haven't gotten around to setting up the server yet, either. Most of you probably think the work I do is some type of black magic though, lol. It's like I have an entire MMO to myself and it's just a fun little puzzle for me to complete. We might be able to make a working Beta client as well by mix parts and well, I can probably figure out and reverse the other formats too. Btw, I love having followers on my github.Īlso, I transplanted the extracted BMP from the 2003 into my "2002 Patches" client and got the login screen to show up, so that's cool. Anyways, finished making the github organization for Forestia Online. I wish RZ could go down for a day, so I wouldn't have to worry about it. Moderation duties keep getting in the way. The release is gonna take a bit more time to happen then I expected.
#Forestia game code code
The code is written in Java so it requires some prep-work before I can release it but when is ready I'll put it on my github and make a release here. I modified the BMP after I extracted then converted it back into an ABM and shoved it into the client and the file worked perfectly with all correct colors. I tested it out on the login screen graphic "_ULI24800.BMP". I've also completed the code for conversion back into ABM files. The extraction works perfectly for all the ABM files. They even left in the padding (troublesome). The header is just stripped and modified and then the data is flipped. It's 11pm right now so I'm not gonna test anymore today but it ends up that was just a regular 24bit to 16bit(RGB565) conversion. So I finished getting a working conversion of UIE35020.BMP file back to a regular BMP file.
#Forestia game code software
I am of the opinion that it will be an easy game to edit, but the server software requirements are quite old and we should probably make an emulator so it can run outside of a VM. I haven't look at the other formats quite yet but if this is an indicator then any obfuscation we encounter shouldn't be too hard to reverse. So next I have to look closer figure out how the bits are arranged so that I know how they compressed the bytes. I say squeeze because I've already tested it an it isn't a proper 24bpp to 16bpp conversion. Then they flipped the BMP data and squeezed the 3byte 24bit color data into 2bytes of space. TalesWeaver also uses a similar method for their BMP files.Īnyways so far what I can see they did is replace the BM signature with an ABM 1.0 signature, stripped out the basic BMP header info, shrunk the height and width size from 4bytes each to 2bytes each. This happens to easier for me that for most since Ntreev employed similar methods in their NORI format for Trickster Online which I reversed. By using the unobfuscated equivalent files in the beta patches, I'm about done figuring out what they did to them. So as I'm sure you've noticed if you looked at the Beta Patches, the BMP files in the client didn't use to be obfuscated. This is a thread to talk about formats, hexing, modification, & translations of the Forestia Online client(s).